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WELCOME TO BASIC TRAINING

ATTRIBUTE POINTS

What are Attribute Points? 

Attribute points determine your overall power and ability, with additional bonuses granted when points meet a threshold.

 

Each Weapon is associated to an attribute.

 

Constitution has no weapon association

new-world-attributes.jpg

Strength 

Threshold Bonuses: 

  1. 50: +15% damage to melee weapon light attacks, +10% mining speed

  2. 100: +20% damage to melee weapon heavy attacks, +20 encumbrance

  3. 150: +50% stamina damage from melee weapon light and heavy attacks, -10% decrease in weight of mined items

  4. 200: +20% damage on stunned, slowed, or rooted enemies, +10% mining speed

  5. 250: Stamina regeneration continues while performing light and heavy attacks with melee weapons, +10% yield increase when mining

  6. 300: Light and heavy attacks with melee weapons gain Grit, 25% chance to fully mine an ore node with a single swing

Dexterity

Threshold Bonuses: 

  1. 50: +10% chance to critical hit, +10 skinning speed

  2. 100: +5% piercing damage, +20% haste for 3 seconds after skinning

  3. 150: Dodging cost 10 less stamina, -10% decrease in weight of skinned items

  4. 200: +20% bonus backstab and headshot damage, +10% skinning speed

  5. 250: +30% bonus critical hit damage on stunned, slowed, or rooted enemies, +10% yield increase when skinning

  6. 300: Ammo has +15% chance of being returned, guaranteed critical hit after a dodge roll

Intelligence

Threshold Bonuses: 

  1. 50: +10% damage to light and heavy magic attacks, +10% harvest speed

  2. 100: +20% critical hit damage, 5% chance to gain 1 azoth when harvesting

  3. 150: +20% to elemental damage, -10% decrease in weight of harvested items

  4. 200: +10 mana after a dodge, +10% harvest speed

  5. 250: +30% duration to damage of time spells, +10% yield increase when harvesting

  6. 300: +30% damage on first hit on full health target, -10% reduction in Azoth travel cost

Focus

Threshold Bonuses: 

  1. 50: +10% mana regeneration rate, +10% fishing line tension

  2. 100: +20 to mana pool, +10% yield increase when salvaging

  3. 150: +20% healing output, -10% decrease in weight of fishing items

  4. 200: +20% duration on casted buffs, +10% fishing line tension

  5. 250: +30 mana on any self or group kill, +10% increase to caught fish size

  6. 300: When mana hits zero gain 200% mana regen for 10s (60s cooldown), 10% cooldown reduction for Inn fast travel

Constitution

Threshold Bonuses: 

  1. 50: All health consumables +20% stronger, +10% logging speed

  2. 100: Increase max health by 10% of physical armor, 10% reduction on durability loss for tools

  3. 150: 20% reduction to crit damage taken, 10% decrease in weight of logging items

  4. 200: +20% increase to armor, +10% logging speed

  5. 250: 80% damage reduction when full health, +10% yield increase when logging

  6. 300: +30% duration of stun, slow, and root spells, 25% chance to chop down a tree in a single swing

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