Why Vampire?
I’ve always been a fan of off meta, quirky and hybrid builds since I can remember. I also enjoy a challenge and the vampire skill line offers just that.
Combine this with the way Elder Scrolls Online allows players to create their own unique loadouts with gears sets, Class, Weapon, World and Guild Skill lines and there is a scope for making anything viable.
How I play Vampire
For PVE it's nothing but Stage 4 and Simmering Frenzy builds. For me Simmering Frenzy should be the corner stone of any Vampire build. Learn to get to grips with the health drain with Sated Fury which is the training wheels and when you feel confident and you can manage it switch is to Simmering Frenzy. Played right and you can see your Weapon or Spell damage reach numbers up to 14k.
With the Blackwood Chapter upon us proc set have taken a very interesting turn favoring vampire builds. Many of the damage dealing proc sets are scale with weapon and spell damage. With Vampires having an ability that increases weapon and spell damage we can produce some amazing builds.
I'm excited what we can create. If you've got any build ideas come share them in the discord or on the YouTube Streams. See you soon.
Vampire Skill Line
Ultimate Skills

Blood Scion Cost 335
Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Maximum Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls.

Swarming Scion Cost 335
Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Maximum Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls. Bats also swarm around you and shred enemies that come close, dealing 582 Magic Damage every 1 second.

Perfect Scion Cost 335
Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Maximum Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls. You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.
Active Skills

Eviscerate Cost - 2295 Magicka
Rend an enemy, dealing 821 Magic Damage. Deals up to 33% more damage based on your missing Health.

Arterial Burst - 2295 Magicka
Rend an enemy, dealing 849 Magic Damage. Deals up to 33% more damage based on your missing Health. If you use this ability while you are under 50% Health, it will always be a Critical Strike.

Blood for Blood - 2295 Health
Rend an enemy, dealing 822 Magic Damage. Deals up to 75% more damage based on your missing Health. After you cast this ability, you cannot be healed by allies for 5 seconds.

Blood Frenzy - 1920 Health/Second
Allow your monstrous appetites to take hold, increasing your Weapon Damage and Spell Damage by 630. While toggled on, the Health cost of this ability increases by 20% every second and you cannot be healed by anyone other than yourself.

Simmering Frenzy - 1920 Health/Second
Allow your monstrous appetites to take hold, increasing your Weapon Damage and Spell Damage by 660. While toggled on, the Health cost of this ability increases by 20% and Weapon Damage and Spell Damage bonus increases by 10% every second. You also cannot be healed by anyone other than yourself.

Sated Fury - 1920 Health/Second
Allow your monstrous appetites to take hold, increasing your Weapon Damage and Spell Damage by 660. While toggled on, the Health cost of this ability increases by 20% every second and you cannot be healed by anyone other than yourself. When you toggle this ability off, you heal for 33% of the total Health cost you spent while it was toggled on.

Vampiric Drain - 4320 Magicka
Siphon away your enemies' vitality, dealing 204 Magic Damage and healing you for 23% of your missing Health every 1 second for 3 seconds.

Drain Vigor - 4320 Magicka
Siphon away your enemies' vitality, dealing 211 Magic Damage, healing you for 23% of your missing Health, and restoring 5% of your missing Stamina every 1 second for 3 seconds.

Exhilarating Drain- 4320 Magicka
Siphon away your enemies' vitality, dealing 211 Magic Damage, healing you for 23% of your missing Health, and generating 4 Ultimate every 1 second for 3 seconds.

Mesmerize - 3780 Magicka
Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked.

Hypnosis - 3780 Magicka
Subdue enemies around you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked.

Stupefy- 3780 Magicka
Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked. After the stun ends they remain stupefied, reducing their Movement Speed by 53% for 5 seconds.

Mist Form - [1620 / 1530 / 1440 / 1350] Magicka
Dissolve into a dark mist, reducing your damage taken by 75% for as long as you maintain the channel. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.

Elusive Mist - [1350 / 1260 / 1170 / 1080] Magicka.
Dissolve into a dark mist, reducing your damage taken by 75% and granting you Major Expedition, increasing your Movement Speed by 30% for as long as you maintain the channel. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.

Blood Mist - [1350 / 1260 / 1170 / 1080] Magicka.
Dissolve into a bloody mist, reducing your damage taken by 75% for as long as you maintain the channel. While in this form you deal 141 Magic Damage every 1 second to enemies around you and heal for the damage caused. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed by any other ability and your Magicka Recovery is disabled.
Passive Skills

Feed
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.
Stage 1/2/3/4
Health Recovery: -10%/-30%/-60%/-100%
Flame Damage Taken: +5%/+8%/+13%/+20%
Regular Ability Costs: +3%/+5%/+8%/+12%
Vampire Ability Costs: -6%/-10%/-16%/-24%

Dark Stalker
Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 50%.

Strike from the Shadows
When you leave Sneak, invisibility, or Mist Form your Weapon Damage and Spell Damage is increased by 300 for 6 seconds.

Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every 7 days by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.

Undeath
Reduces your damage taken by up to 30% based on your missing Health.

Unnatural Movement
Reduces the cost of Sprint by 50%. If you continuously Sprint for 3 seconds you automatically become invisible.