Templar Bash - GOD MODE
This has been the break through build that has turned Bash builds from being decent to absolutely unstoppable. The break through set is the Masters One handed and Shield set which gives you a 5 second heal and boosts your resistances but the amount you've healed. This heal scales with your health pool which means that the resistance is increased and since the latest patch this means that your bash damage is increased. The synergy is insane! It means that to get more damage you need to stack health!!! What an absolute insane synergy.
This is a full heavy armor build as I believe all bash builds should be. Feel free to experiment though. You may struggle with resources a bit with full heavy so make sure you use repentance after you kill along with your potions.
Sets I've gone for Deadlands demolisher which is imo the strongest bash set, I've paired this with Crimsons for extra health and a very strong back bar heal and bleed on an 8 second cool down. It's another ability that scales with health so expert about a 6.5k heal and aoe bleed. Gaze of Sithis is a personal choice which will not be for everyone feel free to add any monster set of choice or mythic and one piece MS
You can check the video guide here
Attributes 64 Magicka 0 Health 0 Stamina
Mundus Stone Choices:
The Lover for penetration but you can go serpent for Stamina recovery
Cheap food : Jewels of Misrule - Max Health, Mag & Stam Recovery
Expensive: Orzorga’s Smoked Bear Haunch Max Health, Health, Mag & Stam Recovery
Build Over View
Traits needed to craft: 7
Requires DLC: Deadlands
The best bash damage set. Nothing really comes close to the extra bash damage. Well worth golding out a full set if you're in to your bash builds. I have full gold jewellery and I do not regret it. Again Heavy sets only
Name: Crimson Twilight
Location: Castle Thorn
Requires DLC: Stonethorn
A very good back bar set to activate when you need to heal by bar swapping. When it's just a three peice when you're on your front bar you get decent max health and $% healing taken. Just make sure to be aggressive when you proc it otherwise it'll be useless. The bleed on the build is about 6.5k but this will increase with Vampire
Name: Gaze of Sithis
Requires DLC: Blackwood
This is an optional piece but I run it on all my bash builds for BG the set bonuses are huge but you'll need to run mist instead of block.
OPTION - For those that love block too much pick a monster set to suit. There are a few options that can add damage and scale with health or choose around the one peice bonus to help with resistances, health, penetration or resources.
Name: Perfected Puncturing Remedy
Location: Dragonstar Arena [vet]
An absolute must for top tier bash builds. This 2 piece is an absolute game changer. For tanks but a huge heal and increase in resistance is a must for bash builds. Dragon Star Arena is boring as hell but it's worth the grind! Do it you will not regret it.
An amazing gap closer and stun and looks cool and does decent damage. If you want a shield you can go for Shielded Assault
Charge with your divine lance to impale an enemy, dealing 1438 Magic Damage, stunning them for 3 seconds, and setting them Off Balance. Interrupts the target if they were casting.
A personal favourite of mine and great for bash weaving. It'll be low damage as stamina is low but minor and major breach is why we have it used here. Tie this in with the Masters Set and you have an absolute amazing ability all in one attack. Debuff, Heal, increase resist, increase bash damage!
Thrust your weapon with disciplined precision at an enemy, dealing 1199 Physical Damage and taunting them to attack you for 15 seconds. Also inflicts Minor Breach and Major Breach on the enemy, reducing their Physical Resistance and Spell Resistance by 2974 and 5948 for 15 seconds.
Heal ability that scales off your MAX HEALTH! Huge ability!
Envelop yourself in a lightless sphere for 4 seconds to protect yourself. Anytime an enemy uses a Direct Damage attack against you, the sphere lashes back, reducing their movement speed by 60% for 3 seconds and healing you for 1023 Health. These effects can occur once every half second and scale off your Spell Damage or Maximum Health, whichever results in a stronger heal.
Defensive Shield that also reflects damage back to the enemy. When you're out of Magicka this is your life line.
Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds. This portion of the ability scales off your Maximum Health. You reflect the next harmful Direct Damage projectile cast at you. This effect can occur once per cast. While you have a shield equipped, the amount of damage you can block is increased by 10% and the cost of blocking is reduced by 10%.
Your Escape and damage mitigation. Great for nullifiying damage. Use Defensive stance after before switch to back bar for heals
Dissolve into a dark mist, reducing your damage taken from players by 75% and granting you Major Expedition, increasing your Movement Speed by 30% for as long as you maintain the channel. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Recovery stats are disabled.
This ability synergises so well with this build. Increased health for more damage bash damage via pierce armor. Health back on attack and an aoe. plus an oh shit max health button. Huge Ultimate!!
Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Maximum Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls. Bats also swarm around you and shred enemies that come close, dealing 870 Magic Damage every 1 second.
The strongest class execute in the game. It's not optimised for our build as we're a max health build but it still hurts.
Burn an enemy with a ray of holy fire, dealing 2619 Magic Damage over 1.8 seconds. Deals up to 500% more damage to enemies below 50% Health.
This is one of your stamina and health recovery abilities. Heal and get back stamina with also a good passive stat recovery. Just make sure you use it during fights.
Consecrate the souls of the fallen, healing you and your allies for 3000 Health and restoring 3000 Stamina to you for each corpse nearby. While slotted, you gain Minor fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 15%.
The staple heal for stamina users. If you find yourself burning stamina to much you could try healing ritual.
Let loose a battle cry, instilling yourself with resolve and healing for 4990 Health over 4 seconds.
Major resolve and healing and Magicka recovery all in a small circle. You can opt for the other morph Restoring Focus for more stamina.
Create a rune of celestial protection and gain Major Resolve for 25 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Magicka every 1 second over the duration. Standing within the rune heals you for 743 Health every 1 second, which scales off your Maximum Health.
Dispels are OP in PvP and DK's will not like you at all. Not as cheap as the N
Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately and healing you and nearby allies for 870 Health every 2 seconds for 24 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1886 Health. This ability scales with your highest offensive stats.
Mass team healing with Major Protection. For more healing use the Practiced incantation but in most situations you'll be more than fine.
Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 4 seconds. Gain Major Protection, reducing damage you take by 10% for 10 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.