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Why Werewolf?

It's started for the memes but I've fallen in love with creating some crazy hybrid Wereolf builds. Expect more for the lol

If you have any suggestions on builds hook me up on one of my streams on YouTube or join the discord and share there!  

Builds

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Werewolf Skill Line

Ultimate Skills

Werewolf Transformation.png

Werewolf Transformation Cost 300

Transform into a beast, fearing nearby enemies for 3 seconds. While Transformed your Maximum Stamina is increased by 30%. While slotted, your Stamina Recovery is increased by 15%.

Pack Leader.png

Pack Leader Cost 300

Transform into a beast, fearing nearby enemies for 3 seconds. While transformed your Maximum Stamina is increased by 30%, you take 10% less damage, and you summon two direwolves. You also grant yourself and nearby allies Minor Courage, increasing their Weapon Damage and Spell Damage by 215. While slotted, your Stamina Recovery is increased by 15%.

Werewolf Berserker.png

Werewolf Berserker Cost 300

Transform into a beast, fearing nearby enemies for 3 seconds. While transformed, your Light Attacks apply a bleed for 4892 Bleed Damage over 4 seconds, your Heavy Attacks deal 50% splash damage, and your Maximum Stamina is increased by 30%. While slotted, your Stamina Recovery is increased by 15%.

Active Skills

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Pounce - 3534 Stamina

Pounce on an enemy with primal fury, dealing 2292 Physical Damage. Activating the ability again within the next 5 seconds causes you to cast Carnage. Carnage causes the enemy to bleed for 1716 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health.

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Brutal Pounce - 3534 Stamina

Pounce on an enemy with primal fury, dealing 2368 Physical Damage to them and to other nearby enemies. Activating the ability again within the next 5 seconds causes you to cast Brutal Carnage. Brutal Carnage causes the enemies to bleed for 1716 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health. Increases your Weapon Damage by 100 for each enemy hit, up to a maximum of 6 times.

Feral Pounce.png

Feral Pounce - 3534 Stamina

Pounce on an enemy with primal fury, dealing 2293 Physical Damage. Activating the ability again within the next 5 seconds causes you to cast Feral Carnage. Feral Carnage causes the enemy to bleed for 1716 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health. Dealing damage with either attack restores 100 Stamina and extends your Werewolf Transformation by 1 second. 

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Hircine's Bounty - 5737 Magicka

Invoke the Huntsman's blessing, healing you for 6198 Health. This ability scales off your Maximum Health. If you are at full Health you instead restore 3000 Stamina. While slotted you gain Major Brutality, increasing your Weapon Damage by 20%.

Hircine's Rage.png

Hircine's Rage- 5737 Magicka

Invoke the Huntsman's blessing, healing you for 6197 Health. This portion of the ability scales off your Maximum Health. If you are at full Health you instead restore 3000 Stamina and gain Major Berserk, increasing your damage done by 10% for 6 seconds, but you also take 5% more damage. While slotted you gain Major Brutality, increasing your Weapon Damage by 20%.

Hircine's Fortitude.png

Hircine's Fortitude - 5737 Magicka

Invoke the Huntsman's blessing, healing you for 8002 Health and increasing your Health and Stamina Recovery by 5% of the healing caused for 6 seconds, up to a maximum of 333. This portion of the ability scales off your Maximum Health. If you are at full Health you instead restore 3000 Stamina. While slotted you gain Major Brutality, increasing your Weapon Damage by 20%.

Roar.png

Roar- 3787 Stamina

Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds. While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2629.

Ferocious Roar.png

Ferocious Roar - 3787 Stamina

Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds. Your Heavy Attacks also are 33% faster for 10 seconds after casting. While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2629.

Ferocious Roar.png

Deafening Roar- 3787 Stamina

Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds. Your roar also leaves enemies dazed, applying Major Breach and Minor Maim, reducing their Physical Resistance and Spell Resistance by 5948 and damage done by 5% for 10 seconds. While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2629.

Piercing Howl.png

Piercing Howl - 2524 Stamina

Crush enemy with a deafening howl, dealing 3822 Physical Damage. Enemies who are facing you take 10% more damage from this attack.

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Howl of Despair - 2524 Stamina

Crush enemy with a deafening howl, dealing 3947 Physical Damage. Enemies who are facing you take 10% more damage from this attack. Allies targeting the enemy can activate the Feeding Frenzy synergy, which grants them Empower for 5 seconds, increasing their damage done with Light and Heavy Attacks by 40%.

Howl of Agony.png

Howl of Agony- 2524 Stamina

Crush enemy with a deafening howl, dealing 3821 Physical Damage. Enemies who are feared or facing you take 25% more damage from this attack.

Infectious Claws.png

Infectious Claws - 3028 Stamina

Shred enemies in front of you with your tainted claws, dealing 2866 Disease Damage and an additional 2860 Disease Damage over 10 seconds. Enemies hit by the initial hit are afflicted with the Diseased status effect.

Claws of Anguish.png

Claws of Anguish - 3028 Stamina

Shred enemies in front of you with your tainted claws, dealing 2866 Disease Damage and an additional 2865 Disease Damage over 10 seconds. Afflicts enemies with Major Defile for 4 seconds, reducing their healing received by 16% and Health Recovery by 16%. Enemies hit by the initial hit are afflicted with the Diseased status effect.

Claws of Life.png

Claws of Life - 3028 Stamina

Shred enemies in front of you with your tainted claws, dealing 2960 Disease Damage and an additional 2955 Disease Damage over 10 seconds. You are healed for 100% of the damage over time caused. Enemies hit by the initial hit are afflicted with the Diseased status effect.

Passive Skills

Devour.png

Devour

Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health. Every second you spend devouring a corpse adds 3 seconds to the duration of your Werewolf Transformation and restores 8% of your Maximum Health. Each corpse can be devoured for up to 4 seconds.

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Pursuit

Increases your Movement Speed by 30%. Increases the Stamina your Heavy Attacks restore by 50%.

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Blood Rage

When you deal damage, the duration of your Werewolf Transformation is increased by 4 seconds. This effect can occur once every 5 seconds.

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Savage Strength

Increases your Weapon Damage by 18%. Grants you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948.

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Bloodmoon

Allows you to infect another player with Lycanthropy once every 7 days by returning to the Werewolf ritual site. Players already infected with Noxiphilic Sanguivoria cannot be infected with Lycanthropy.

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Call of the Pack

Reduces the cost of remaining in your Werewolf Transformation by 20% for each transformed werewolf or direwolf in your group, including yourself, up to a maximum of 80%.

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